iSTART-Early

Overview

iSTART-Early (Intelligent Student Tutoring for Active Reading and Thinking) is an intelligent tutoring system developed for 3rd and 4th-grade students. It offers personalized, game-based instruction and practice on reading comprehension strategies—Ask It, Reword It, Find It, Explain It, and Summarize It—using grade-appropriate informational texts. The system utilizes Natural Language Processing (NLP), Automated Speech Recognition (ASR), and Text-to-Speech (TTS) technologies to provide real-time formative feedback. A teacher-facing interface enables performance monitoring, supporting blended learning.

My Role

UX Designer (Interaction Design, Visual Design, Prototyping, Developing)

UX Designer (Interaction Design, Visual Design, Prototyping, Developing)

Timeline

6 months - May 2024 to Nov 2024.

Team

Micah Watanabe, Stakeholder

Zeinab Serhan, Product Owner

Harshil Patel, Software Developer

HIGHLIGHTS

Designing Game-Based & Inclusive Reading Experiences for K–12 Learners

CONTEXT

iSTART-Early is a blended learning platform that teaches reading strategies via interactive lessons, ASR/NLP-enabled feedback, and game-based modules. It builds on the legacy of iSTART (for high schoolers), now adapted for 3rd–4th graders.

PROBLEM

Why Students Were Disengaged

Legacy Modules Had UX Gaps

Older learning modules had unclear navigation, weak visual hierarchy, and minimal feedback.

Engagement Was Just 60%

Engagement Was Just 60%

Most students dropped off mid-lesson or skipped through passive video content.

Not Designed for K–12 Learners

Original system was built for high schoolers—needed fun, game-like experiences for younger kids.

RESEARCH

Understanding the Students World

Understanding the Students World

Immersed in Prior Research

I studied past iSTART and iSTART-Early research papers to understand goals.

Talked with Stakeholders

Regular syncs with Zeinab (PO) and Micah (Stakeholder) to grasp expectations and limitations.

Observed What Engaged Kids

Storytelling and interactive games drove the highest engagement in early pilots.

PROCESS

DESIGNS

Challenge 1: Paraphrasing Game

Goal

Make paraphrasing fun, engaging, and replayable for young learners

Idea

Inspired by Among Us → Crewmate Quest

Narrative

Alien invades your spaceship!
You (the crewmate) answer paraphrasing questions to take control back.

Mechanics

2 chances per question

Correct = win points

Incorrect = alien gains point

Challenge 2: Practice Modules

Overview

5 planets = 5 reading strategies

Planet Landing Page

Each planet → 3 stations: Learn | Practice | Game

Before

Students watched passive videos → low engagement

After

Story-based interactive modules → each screen builds curiosity

Design Challenge

I designed UI where buttons were icon-based (UX-friendly).
Stakeholder preferred text-only.

→ We compromised: used both icons + text for clarity.

I designed UI where buttons were icon-based (UX-friendly).
Stakeholder preferred text-only.

→ We compromised: used both icons + text for clarity.

Before

Original screen with buttons.

After

My design with icons + text, themed monitor background

My design with icons + text, themed monitor background

UX Audit

UX Audit

Identified usability and accessibility issues in 10+ legacy games

Redesign

Redesign

Rebuilt visuals, clarified instructions, improved animations

Enhancements

Enhancements

Boosted color contrast, visual hierarchy, game mechanics

IMPACT

KEY LEARNINGS

Kids learn better through stories, not just content

Kids learn better through stories, not just content

Stakeholder collaboration improves decisions—but needs compromise

Game UX is never just design → it's feedback, loops, motivation

Nice to meet you.

Hey, I'm Gaurav. I handle both designing and developing to make sure ideas come to life and work smoothly. I've mostly worked in B2B, B2C, ed-tech, and healthcare, and I love learning new things and exploring new technologies. When I’m not working, I enjoy traveling to new places, and I find peace listening to Guru Nanak ji’s Gurbani—it helps me stay grounded and connected to my roots.

© 2025 Gaurav Basantani

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